Adventurer's Beware

18 Uktar (The Rotting) (cont) – The King of Gauntylgrym

The walls of the circular audience chamber were filled with carvings of the Morndinsamman, the dwarven pantheon. All twelve of the dwarven gods were intricately chiseled with great detail. A slightly raised platform rested opposite the entrance and two alcoves with doors laid behind the single heavy stone chair on the platform. A dwarf with wild red hair and beard with a large hawk-like nose as if broken several times and blue eyes sit observantly with his elbows on his knees. To each side stood an armored dwarven female. The left wore a crooked grin while the right scowled as if looking through the group as they approached.

Angmar walked forward and bowed deeply, “Me King!” as the party members followed and bowed accordingly. King Bruenor smiled and called for all to rise and for Angmar to continue. Angmar introduced the group one-by-one and explained their aid in the security of the caravan and their slaying of a fire giant and several frost giants. Bruenor listened and nodded his approval. The discussion turned toward Glitterhame where Carden ended up explaining the group’s story. Upon the mention of Renir Copperbeard, one of the females left through the alcove as Carden continued the story. After a few questions and assurances that the party could provide a map to the location they entered Glitterhame, even if the earthquake destroyed it, the discussion paused as Bruenor inspected the items claimed there. The ancient coins, the rosewood dwarven statue, the hammer of warning “Sentinel” and the throwing axe “Winter’s Breath”. The king offered ten times the value for the gold coins and another 250 gold in goods and services at Gauntylgrym. The female dwarf returned with two younger dwarves discovered to be descendants of Renir Copperbeard. The king informed each that they were to be proud of their grandfather and that after the winter, they would travel to Goldenfields to reclaim their grandfather’s remains to be interned with honor in the burial vaults of Gauntylgrym. The two young dwarves were elated and thanked the king and party for the news before they left. The women were introduced as the King’s Queens, Mallabritches and Tannabritches Fellhammer.

Darker discussion took place next as all within the chamber wanted to hear what evil artifact the group had brought to Gauntylgrym and why. After a long admission of the story behind Nightcaller, its founding, its loss, its promises of power to Carden, its return, and its whispers to others; King Bruenor commanded that it not be removed from the extradimensional space while in Gauntylgrym for now. The ancient coins and the statue were removed and then he commanded that the bag be unused until proper consultation with his priests and his daughter upon her return from Luskan. Until then, the party would be welcome in Gauntylgrym and be considered honored guests. Angmar would see to their needs and could arrange access to services, goods, tradesmen, or shopkeeps.

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18 Uktar (The Rotting) – Entering Gauntylgrym

The dwarves woke early in eagerness to reach the halls of Gauntylgrym and hustled about to prepare the caravan for its last leg of the overland journey. The party likewise prepared and were fully ready to depart when Bazain called the order to move. Cresting the ridge, the caravan started to enter a large valley with a wide river to the east and another small lava field in its western fold. A few hours of travel into the mouth of the valley and directly beneath the mountains ahead placed the caravan at an opening of a huge cavern.

The Great Cavern was a very long natural subterranean structure scattered with stalactites and stalagmites of all sizes, some resembling small towers. A series of well-constructed stone bridges spanned gaps across a dark central lake. As the caravan entered, a boar rider lit a large braziers with reflective panels to each side of the road. Within a minute, several other similar light sources flared to life across the lake ahead. The party observed the immenseness of the cavern and the defensiveness that the dwarves had erected. Ballista, Scorpions, and side sling catapults were visible once passing their defensive cover along the road and bridges. Both stalagmites and stalactites the size of buildings had stairs and bunkers carved into their core to house all manner of surprises for any foolish enough to invade the halls beyond. A half hour passed as the wagons made their way to the thick iron doors past the lake. Two 40 feet tall and 20 feet wide iron panels rimmed in mithral slowly opened as the mechanical cranking clanked loudly through the large chamber.
Once the Gates to Gauntylgrym were opened, Bazain ordered the caravan forward into a long hall at least five hundred feet in length and over 60 feet high. Hundreds of arrow slits rested in long rows 40 feet above the floor, while a balcony with parapets could be seen just below the ceiling. A second set of gates opened vertically as opposed to the similar horizontal gates first encountered. The caravan wheeled into a grand chamber beyond where dozens of dwarves greeted members of the caravan as they joined to unload. Bazain and Angmar approached the party with a few dwarves and instructed the group that their mounts would be stabled and they would be assigned quarters first and meet again for lunch in an hour or so. A serious looking dwarven female in brown breeches and tan tunic accompanied the two and introduced herself as Lyah. She explained that she would show them to their quarters once they gathered their gear. The party did so and both Katra and Sandor greeted them before they followed Lyah. Charcoal followed Carden and Lyah reminded him that the beast would be his mess to clean after unless kenneled. The rogue agreed and everyone followed the stout dwarven lass to their rooms.

Twisting through the long halls, sturdy stone stairwells, and several chambers including a vast chasm with other levels behind iron railings, the party found themselves in a lengthy corridor with a dozen doors. Lyah opened one and explained to the group that each member would be assigned a personal room that mirrored the first. A spartan chamber with two beds, a small table with two chairs, a small chest, and a water closet filled the room. Two removable oil lanterns flanked the door and provided light throughout the 15ft x 15ft chamber. The beds, chairs, and table appeared to made of petrified mushroom stalk. A padded mattress filled with a down of some sort and a thick wool blanket rested on the bed. The chairs were padded with hides and the chest was constructed of a hollowed stone. The water closet combined a narrow shoot with a seat and a basin above it that could either catch water as a sink or release water to cleanse the shoot.

The hour passed quickly and Lyah returned to escort the group to the dining hall. Carden decided to kennel Charcoal after cleaning his excrement, so the group visited the kennels to kennel the mastiff. With sad eyes, Charcoal accepted the kennel and was eager to eat the food provided. The Wardens found themselves among many dwarves in one of the dining halls. A long table with several dishes allowed them to gather their own food and they found a table to eat and wait. Dyan’ette kept his hood up, but the dwarves seemed to ignore the group as they ate and then returned to whatever duties awaited them. Angmar and Katra approached the group. Katra placed some bags on the table nodded to the group and then left. Angmar hefted the bags and dispersed a bag of 105 gold coins to each member from origin and one with 30 gold coins to Droom, “Your pay for services rendered.” He announced that he would join you and then gathered some food and drink for himself before returning.

Discussion quickly turned to what the Wardens intended to do now that they had finished their contract. Delivery of the ancient dwarven coins and statue from Glitterhame surprised Angmar and he eagerly asked of what knowledge the group knew of Glitterhame. An additional mention of Nightcaller changed the atmosphere as the priest of Moradin was wary of what evil artifact the group had introduced within the halls of Gauntylgrym. The party assured Angmar it was safe, but the fact that they had left the bag of holding alone in Rhogar’s chambers did not ease the priest’s mind. He immediately asked the group to accompany him back to their chambers to gather all their gear and then to an audience.

After quickly gathering their items, the group waited patiently in an antechamber with numerous dwarven sculptures and bas reliefs depicting the hardy race’s battle prowess. While waiting, a strange stout and powerful built dwarf with a black beard parted into two thick braids to midchest then tied off with a silver band with three blue gemstones approached them. His bushy eyebrows and large ears drew attention to his face and the two twin morningstars visible above his shoulders. He questioned the group on their names and business in Gauntylgrym while baiting them into conversation with jibes. Easily amused, the dwarf roared with a loud “Bwahahaha!” everytime the group turned a phrase or exposed themselves to a jibe. Eventually, he introduced himself as Athrogate and focused attention on Dyan’ette after admitting that he walked paths frequently with his own dark elf. Dyan’ette seemed curious and was stunned to discover that this dwarf knew and travelled with Jaraxle, the leader of Bregan Daerthe. With a final directive to be on their best behavior, Athrogate sauntered off to his own business.

The decorative doors opened and Angmar emerged to reveal that the group was entering to an audience with King Bruenor Battlehammer, the famed warrior and king of Gauntylgrym.

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15-17 Uktar (The Rotting) – Through the Neverwinter Woods

Even though some patches of snow remained on the forest floor, the woods of Neverwinter were much more comfortable than the open hills and the chilling wind off the Sea of Swords. The caravan slowly winded through the large trees, both coniferous and deciduous though the later with most of their leaves absent or dead. The first day was uneventful, yet all watched the woods as they closed in upon the caravan and made it difficult to see more than a few wagons and riders at a time. Katra doubled the guard during the night and the dwarves whispered of flapping heard but nothing seen.

The following day was much the same until movement was noticed along the periphery of the caravan. Shortly after, three leaf cloaked figures stood before the caravan’s path. Carden and Aelith approached the trio and the central figure removed her hood to reveal a beautiful elf-like woman with silver hair and golden eyes. Her ears seemed more pronounced than elves commonly seen about the Sword Coast and she spoke gently but directly in asking the business and purpose of dwarves travelling the woods on the surface. After a brief conversation where Carden eludes to the underdark now being unsafe, she instructed Aelith and Carden to announce that she, Alarah, will visit the caravan master once they camp for the night. Then all three figures magically vanished.

That night, the group awaited in anticipation as darkness surrounded the camp. Bazain and Angmar were seated at a central fire waiting the visitors when the elf and a male companion magically appeared just beyond the fire near Aelith. The ranger escorted them to Bazain as the Wardens ensured they were close enough to hear and act as necessary. Alarah greets the caravan master and immediately asks the purpose and reason the dwarves of Gauntylgrym are using the forest trails in such force. Bazain diplomatically admits that the dwarves will honor the forest as they travel through it and offers the duo wine to discuss any needed requirements. Alarah turns the conversation to the revelation of fiends below the surface that Carden mentioned. Bazain eyes the rogue and motions that the human should explain himself since he was so forthright with the information. Carden glazes over the fact that demons have been encountered below the surface in great numbers and that it is more unsafe than ever to travel there. After an inquiry to what these demons look like, Dyan’ette hands Carden his sketchings and is closely scrutinized by the companion of Alarah. Her companion whispers inaudibly in her ear and she glares at Dyan’ette deep within the fold of his hood, before inspecting the sketches. She returns them and comments that there have been no reports or sightings of such demons on the surface or within the woods of Neverwinter. The discussion becomes awkward as blame likely rests on the denizens of the deep, with the drow being foremost in those mentioned. However, Alarah abruptly ends the conversation and acknowledges Bazain and his dwarves are free to travel the forest under the eye of the elves as long as they respect the forest. The caravan master consents and Alarah and her companion misty step into the night. Certain that Alarah’s companion recognized Dyan’ette’s dark elf heritage, the group remain alert and expect a restless night. Nevertheless, the night goes uneventful and though the feeling of watchful eyes is felt by most.

The day of 17 Uktar is spent crossing the hardened lava fields left by the eruption of Mount Hotenow a decade ago. After reinforcing the wagon wheels and preparing for the crossing, the caravan slowly edged across the jagged and brittle slate trail beneath the Mountains southwestern shadow. Watching carefully for any foul denizens, the caravan and its escorts gradually make it to the lava fields southern edge. The dwarves’ spirits seem to rise as they knew Gauntylgrym was within a day. Camp was made early along a ridge and Angmar informed the group that they would finish the journey on the morrow’s morn.

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14 Uktar (The Rotting) – Rebuilding

As daylight ebbed into Port Llast, the survivors renewed their efforts to find either dead or living in the rubble that remained. The party witnessed Bazain Oathkeeper of Gauntylgrym and Thirbar Stoneshaft or Thornhold offer both admiration for the human’s determination and a hand toward an alliance to assist the town in rebuilding. They noted the emerging leaders of Port Llast and assessed the benefit of aiding a coastal neighbor so close to Gauntylgrym. Not wanting to impose on the resources of the town, Bazain announced that the caravan would continue to Gauntylgrym at noon, but offered his dwarves and the party to aid until they were to leave.

Carden and Rhogar followed Charcoal to the large crumbled tower at the docks. After witnessing the mastiff whimpering, the pair uncovered two dead canines similar to Charcoal and buried both. Carden also discovered and removed a studded leather barding sized for Charcoal.

Leaving Port Llast at noon, the caravan continued back to the High Road and turned north toward Luskan. After a couple of hours of travel, the caravan turned east after a boar rider continued with news of the trail to the Neverwinter Wood. Camping just before dusk within the edge of the Neverwinter Wood, the group immediately noticed the reduced chill provided by the thick trees.

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13 Uktar (The Rotting) (cont.) – Fate of Port Llast

A heated discussion between party members occurred with a palpable disagreement between Dyan’ette and Aelith. Aelith was unwavering in his belief that the party must discover the fate of the residents of Port Llast and use their combined skills to rescue any survivors and destroy the giants if they must. Dyan’ette argued that the party was taxed too heavily with injuries and low on both spells and abilities. Droom and Rhogar supported Aelith, whereas Tamnai seemed to support Dyan’ette. Carden remained torn, but would commit to neither side. The results were a short rest to think of a plan, bind their wounds, and assess their options.

The rest was tense. Aelith’s expressions clearly displayed his disgust with Dyan’ette’s lack of explanation beyond his own spell limitations or capability to suggest a feasible plan beyond simply asking the dwarves for their aid. Additional glances at Tamnai expressed his disbelief of her willingness to help the innocent citizens in favor of worrying about herself and her closer connections in the party. Dyan’ette was clear in his disgust for the ranger’s apparent need to risk the lives of the party to help those they did not know or owe anything. The dark elf tried to suggest the ranger had an ulterior motive, because altruism seemed a foreign concept. Tamnai suggested that a compromise between a scouting mission and a message to the caravan was in order.

Regardless of reason, Aelith asked Carden to accompany him to scout the city and left the others to determine their part. Rhogar volunteered to take Tamnai’s horse and inform the caravan. Dyan’ette, Tamnai, and Droom waited in the shelter of the magical hut with little discussion or interaction.

Aelith and Carden returned just under an hour to relay that the wall to the town just beyond along with many of the structures and all of the ships seen were damaged from the giant incursion. The frost giants appeared to have consolidated on a far isle beyond the cove of Port Llast and were likely loading their loot on an immense longship. The ranger added that there were survivors, but that they were in cellars and hesitant to expose themselves while the giants were still in the town. He also added that a dozen giants and eight winter wolves were in the town. The group also noted that a large mastiff followed Carden. The rogue introduced the dog as Charcoal and suggested that he healed the dog. Dyan’ette chastised him for wasting a resource, but the rogue ignored the wizard as he rubbed the dog behind its ears just outside the hut’s radius.

Rhogar returned and informed them that the dwarves were sending a strike force to aid in aiding any survivors, but that they would not reach them until an hour. The party decided to move forward to the edge of the town to watch the giants as the fog lifted until the dwarves arrived. After moving past the crumbled wall and into the ruins on the southern part of town, the group carefully found a path to the cliffs on the south side of town to assess the giant’s intentions. They watched as the fog lifted to expose the destruction of the town, its docks, and many fishing and shipping vessels. The giant’s were loading their pillaged items onto a huge longship settled on two smaller ship’s husks and the remnants of the northern docks. Aelith remained with a sending stone as the others returned to meet the dwarves. Within an hour, the dwarves arrived under the leadership of Katra and Angmar. Luckily, the group waited as the giant’s set off into the Sea of Swards heading back north.

The remainder of the day was spent seeking survivors among the cellars and hideaways and then assisting the town in identifying those lost or missing. A grizzled sailor of many years named Graham took charge of the docks and organizing searches to known areas, while another middle-aged man named Jhalst began a ledger to identify the names of the lost, the missing, and the survivors. The dwarven caravan camped just inside the damaged wall at the town’s eastern edge and fully supported the recovery efforts along with the Wardens. By nightfall, Jhalst was able to confirm 75 survivors, 164 deceased, and 30 still missing. The residents of Port Llast proved a hardy lot as they grieved, but remained stalwart in their efforts to prepare for the days ahead. Several fishing vessels were expected to return in the next few days and the town remarked that they had stores that would last them through the winter as they rebuilt. Survivors found lodging for the night in the standing buildings and much work continued into the hours of darkness. At least the snows ceased to fall just before midnight.

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13 Uktar (The Rotting) (cont.) – The Fate of Port Llast

A heated discussion between party members occurred with a palpable disagreement between Dyan’ette and Aelith. Aelith was unwavering in his belief that the party must discover the fate of the residents of Port Llast and use their combined skills to rescue any survivors and destroy the giants if they must. Dyan’ette argued that the party was taxed too heavily with injuries and low on both spells and abilities. Droom and Rhogar supported Aelith, whereas Tamnai seemed to support Dyan’ette. Carden remained torn, but would commit to neither side. The results were a short rest to think of a plan, bind their wounds, and assess their options.

The rest was tense. Aelith’s expressions clearly displayed his disgust with Dyan’ette’s lack of explanation beyond his own spell limitations or capability to suggest a feasible plan beyond simply asking the dwarves for their aid. Additional glances at Tamnai expressed his disbelief of her willingness to help the innocent citizens in favor of worrying about herself and her closer connections in the party. Dyan’ette was clear in his disgust for the ranger’s apparent need to risk the lives of the party to help those they did not know or owe anything. The dark elf tried to suggest the ranger had an ulterior motive, because altruism seemed a foreign concept. Tamnai suggested that a compromise between a scouting mission and a message to the caravan was in order.

Regardless of reason, Aelith asked Carden to accompany him to scout the city and left the others to determine their part. Rhogar volunteered to take Tamnai’s horse and inform the caravan. Dyan’ette, Tamnai, and Droom waited in the shelter of the magical hut with little discussion or interaction.

Aelith and Carden returned just under an hour to relay that the wall to the town just beyond along with many of the structures and all of the ships seen were damaged from the giant incursion. The frost giants appeared to have consolidated on a far isle beyond the cove of Port Llast and were likely loading their loot on an immense longship. The ranger added that there were survivors, but that they were in cellars and hesitant to expose themselves while the giants were still in the town. He also added that a dozen giants and eight winter wolves were in the town. The group also noted that a large mastiff followed Carden. The rogue introduced the dog as Charcoal and suggested that he healed the dog. Dyan’ette chastised him for wasting a resource, but the rogue ignored the wizard as he rubbed the dog behind its ears just outside the hut’s radius.

Rhogar returned and informed them that the dwarves were sending a strike force to aid in aiding any survivors, but that they would not reach them until an hour. The party decided to move forward to the edge of the town to watch the giants as the fog lifted until the dwarves arrived. After moving past the crumbled wall and into the ruins on the southern part of town, the group carefully found a path to the cliffs on the south side of town to assess the giant’s intentions. They watched as the fog lifted to expose the destruction of the town, its docks, and many fishing and shipping vessels. The giant’s were loading their pillaged items onto a huge longship settled on two smaller ship’s husks and the remnants of the northern docks. Aelith remained with a sending stone as the others returned to meet the dwarves. Within an hour, the dwarves arrived under the leadership of Katra and Angmar. Luckily, the group waited as the giant’s set off into the Sea of Swards heading back north.

The remainder of the day was spent seeking survivors among the cellars and hideaways and then assisting the town in identifying those lost or missing. A grizzled sailor of many years named Graham took charge of the docks and organizing searches to known areas, while another middle-aged man named Jhalst began a ledger to identify the names of the lost, the missing, and the survivors. The dwarven caravan camped just inside the damaged wall at the town’s eastern edge and fully supported the recovery efforts along with the Wardens. By nightfall, Jhalst was able to confirm 75 survivors, 164 deceased, and 30 still missing. The residents of Port Llast proved a hardy lot as they grieved, but remained stalwart in their efforts to prepare for the days ahead. Several fishing vessels were expected to return in the next few days and the town remarked that they had stores that would last them through the winter as they rebuilt. Survivors found lodging for the night in the standing buildings and much work continued into the hours of darkness. At least the snows ceased to fall just before midnight.

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13 Uktar (The Rotting) – The Unknown Fate of Port Llast

The morning brought an accumulation of nearly four inches of snow. Bazain, Angmar and Katra discussed the implications if the weather delayed their journey and shared their concern with the group. Meanwhile, Aelith returned to the group with knowledge that a large group of giants and monstrosities seemed to be gathered along the northwest a few miles ahead. It became apparent that this was not a coincidence as Port Llast was roughly in that vicinity. It was decided that the Wardens would scout ahead and determine the threat while the caravan would continue at a slower pace.

Dyan’ette’s divination unveiled frost giants slaughtering small groups of humans along the snow-covered trail leading east from the High Road. The Wardens continued cautiously until they found the fork that lead to Port Llast. A small group of fur clad humanoids bolted north as soon as they heard the group’s approach. After inspecting the prints in the snow, Aelith confirmed that the humanoids had emerged from the cut leading to the coast.

Scouting further, a scene of destroyed wagons and mutilated humans confirmed Dyan’ette’s arcane eye. Giant tracks were found and visibility was limited as the snows continued to fall and mix with a heavy fog drifting up from the cut toward the town of Port Llast. The fogs swirled as two frost giants emerged. Everyone became aware of the other and a battle ensued.

The huge axes of the frost giants were vicious and unrelenting when driven by their strength and anger. The next several minutes were chaos as one of the frost giants blew a horn and reinforcements continued to arrive. Winter wolves surged at the party and spells were released by Tamnai and Dyan’ette to burn and sear their hides along with the giant’s blue flesh. Rhogar and Droom took massive cuts from the giant’s axes and retaliated with savage strikes of their own. Aelith and Carden skirted the battle and deeply cut into both giants and wolves. Slaying the final giant as it ran for more aid, the Wardens finally caught their breath and started healing their multiple wounds. Seven frost giants and five winter wolves laid slain on the reddened snows and fire-hardened ground from spells.

Aelith sunk his hands in the snow and called to nature to reveal further threats as the group began searching the giants and gathering coin and items. The ranger looked at all with a worried glance. “There are at least nine more giants in the town below along with another ten winter wolves!”

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11-12 Uktar (The Rotting) – Northern Snows

A full day in Neverwinter shopping the stores and exchanging coin and gems filled time for the group. A few meals and several drinks allowed the group to share tales with their latest member. Rhogar and Droom seemed to enjoy the other’s company as Rhogar asked many questions about dwarven habits and mannerisms. The group prepared for their departure the next morning.

The following morning brought snow and thick low clouds across the coast. The Wardens gathered their mounts, settled their costs, and rode for the northern gate onto the High Trail. A couple of hours later, they rejoined the caravan and took their posts. Droom rode with Rhogar on his conjured bear-like steed while Dyan’ette took his post atop a wagon in the falling snow. The drow watched in marvel at a sight never seen before, snow was different. The snow continued as the caravan creaked north. As evening approached and camp was set, it was obvious that the snow planned to continue through the night.

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10 Uktar (The Rotting) – The Scale Calls

As the sun spread across the High Road, the caravan prepared to reach Neverwinter. Lady Hawkwinter thanked the dwarves for their company and then thanked the Wardens for their selfless deed in rescuing the farm folk. Only two farm folk decided to accompany the knight to Helm’s Hold and the others decided to travel to Neverwinter with the caravan.

As the Wardens watched Lady Hawkwinter ride west, Bazain and Angmar called them to the side to discuss Neverwinter. The caravan master suggested that the party enter the city an hour behind them as if they were not aligned with the caravan. He further asked them to stay alert once in the city and listen for any rumors or actions that would hinder the caravan’s planned departure the morning of 12 Uktar. The group agreed and watched as the caravan snaked forward until lost in the distance.

An hour later, the party mounted and headed for Neverwinter. Dyan’ette decided to remain hooded after a brief discussion with the group and eventually the stone walls of a large city stretched before them. Rhogar took lead with Tamnai and Dyan’ette riding beside him. Carden and Aelith stayed to their sides watching the surroundings and the cities walls.

Aelith and Carden both halted their horses abruptly about 300ft from the open gates to the city. With furrowed brows, they shared with the group that they received a vision of a seated dwarf through a frosty veil. Concerned, the group admitted that another scale was present in Neverwinter and that its owner was likely aware of them as well.

Tamnai suggested that she could possibly use magic to find the scale once they were in the city and the group agreed. The guards seemed helpful and suggested both taverns and inns for their stay. The city was obviously being rebuilt slowly and numerous children approached to offer services as guides. As the group followed an urchin paid to lead them to the Fallen Tower Tavern, they witnessed Neverwinter’s efforts to reclaim itself as the ‘City of Skilled Hands’ and ‘Jewel of the North’. Tamnai cast her location spell and nodded to the grouptat she felt the object they sought to the north and east. The group traveled through the ward known as the Protector’s Enclave toward the Neverwinter River that split the city into north and south. The city sprawled outward and Castle Never loomed ahead as the group approached the eastern most bridge to the northern part of the city. Tamnai confirmed that their direction remained true as they followed their urchin guide through the Bluelake District and into the Tower District. As they neared the Fallen Tower Tavern, the spell ended.

Upon entering the tavern, Carden’s eyes met those of the dwarf in the vision almost immediately. Somewhat awkwardly, the Wardens found a table as they were clearly watching the pale skinned dwarf that was watching them. Rhogar’s directness broke some of the tension as he realized the situation and pointed to the dwarf a few times while confirming with Aelith that it was the one in the vision. The Wardens were patient and ordered food and drink while waiting to see what the pale dwarf would do. Several minutes later, the pale dwarf stood and walked with purpose to their table.

A curious and guarded conversation was exchanged, but ended with a tentative alliance. The dwarf’s tale was that he had received the white dragon scale as a gift from a human barbarian tribe after slaying a giant that had wronged them. The conversation jumped several times and included discussion on Rhogar’s transformation, a goal to destroy an evil artifact carried by the party, a mission to escort dwarven goods to Gautylgrym, and other minor stories. Aelith seemed irritated at the forthright exposure of so much information. An unexpected arrival of Aristor broke some of the tension as he read this new dwarf, Droom. The consultant thanked the party for their company along the trail to Neverwinter and informed them that Bazain still planned to leave the morning of 12 Uktar. Further discussion in a more secluded area between Droom and the Wardens ended with his expectation to join them on their journey as he was fated to find others with similar scales.

The evening passed with the group watching the Fallen Tower’s ghostly entertainment and a warm bed at the Silver Serpent Inn.

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9 Uktar (The Rotting) – Closing on Neverwinter

The wagons trudged forward throughout the day and little was sighted beyond a few birds of prey. At Lady Hawkwinter’s suggestion, the caravan camped at the fork that offered a path to Helm’s Hold. She informed all that should would depart for Helm’s hold in the morning and escort any farm folk that wanted to accompany her there.

That evening, Dyan’ette provided a secure shelter for the farm folk as Lady Hawkwinter informed the Wardens of Neverwinter and its tragic past. The dwarves’ spirits seemed high as over half of their journey had passed with great success

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